![]() Diablo Immortal's microtransactions do not just feel predatory and manipulative they feel like the final ingredient that allows an already-addictive series to attain its true form. ![]() It's still Diablo, and yet, now that it's on my phone, it feels all the more like a slot machine - or perhaps, now that it's in this format, I can see it for the slot machine that it always already was. The problem is that the result feels deeply embarrassing to me now. You can play the whole game without spending a dime, of course, and the animations and sounds will still provide your brain's pleasure centers with a very similar bevy of effects. The dream of the real-money auction house has finally been realized. And, of course, all of the familiar, relaxing, and hopelessly addictive mechanics that have been central to Diablo for years have now been successfully interwoven with microtransactions. Deckard Cain is here and his voice is still gravely cutscenes remain excessively corny and completely skippable. ![]() The game doesn't ever feel so brutal that you need something more precise than a thumb swipe to move across the screen. You tap on the screen to attack, wait for your different attack types to cool down, and tap again, in the general direction of each enemy. ![]() Now they’ve also apparently broken the game for at least one YouTuber who reportedly spent. I'm only two hours into Diablo Immortal, and in all the best and worst ways, it is Diablo. Diablo Immortal’s pay-to-win mechanics have been controversial since the game launched back in June. ![]()
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